
I sometimes play with FBs rather than WBs but because I usually play with IF, the WBs will cover the channels that my IFs will vacate. I will look to switch a CB to a BPD if I have a player with the necessary passing attributes and sometimes I will switch one of my IF to another AP because the game tends to have a wealth of very decent play-makers. GK, 2x WB, 2x CB, 1x BWM, 1x AP, 1x AP (in the AM position), 2x IF, and 1x AF. Moving to 4-2-3-1 seems to create a lot more goals. My go to formation is 4-1-2-2-1 with a Ball winning DCM, 2x CM playing as AP’s, AML/AMR as inside forwards and a Complete forward up top. FourFourTwo.When you play 4-2-3-1 do you play with the 2 as DCM or CM? I had a lot more success with 2x DCM. Valentin Macovei is the author of Football Manager 2018 eBook FM 18 Can’t Win To Champion (opens in new tab). Many FM managers fail to come up with an efficient tactic because they want to do it all at once.
#FOOTBALL MANAGER MOBILE 2018 TACTICS HOW TO#
Their effects are unmistakable, so you will know how to tweak those once you get your game plan to that stage.įeel free to experiment, even try crazy stuff, but remember to change things at a time when you have the chance to observe the effect of each tweak. Individual player instructions are finesse touches, so dwell on those only after you’re happy with your hatched tactics. Mix or duplicate False 9 (Support), Defensive Forward (Defend), Complete Forward (Attack) and Deep-Lying Forward (Attack).Test Winger (Attack) on one flank… with Inverted Forward (Support), Advanced Playmaker (Support) or Winger (Support) on the other.combined with Central Midfielder (Defensive), Deep-Lying Playmaker (Defensive) or Ball-Winning Midfielder (Defensive) In the centre use Mezzala (Attack), Central Midfielder (Attack) or Advanced Playmaker (Support ).with Inverted Wing Back (Support) on the other Combine Complete Wing-Back/Wing-Back (Attacking) on one flank.There’s no perfect combination of roles and duties, but here are a few suggestions: That panel alone can reveal a whole lot about your team’s performance.īegin tweaking roles one by one, starting with the positions that regularly seem to deliver low average ratings regardless of the players used there.
#FOOTBALL MANAGER MOBILE 2018 TACTICS FULL#
The easiest way to find out which ones are currently working against you – besides watching full matches – is to analyse the individual player stats. We’ve got to the point where we need to dive into player roles. It’s also not a bad idea to grant more freedom to your creative players by turning on the Be More Expressive and Roam From Positions instructions, provided that most of your players get into the opposition half before your attacks end. Activate the Move Into Channels individual player instruction for your attackers to get even better results. Run At Defence can also contribute towards breaking through the opposition’s defence. If your wingers are playing on the same side as their stronger foot, and they are quick enough to unsettle the opposition, consider using the Clear Ball To Flanks instruction.ĭefinitely use Pass Into Space if your forwards are capable of beating the offside trap – look for high values in Anticipation, Off The Ball and Acceleration. A more direct passing style encourages players to take risks and therefore produce more useful passes for advanced players (who should either have good mobility or a strong aerial presence). We can now move on to the build-up section. Note: Combine these three instructions for good effect: Closing Down More, Use Tighter Marking and Get Stuck In. This is where the Tight Marking instruction comes handy, as well as the Get Stuck In option under ‘Tackling’. Obviously if you want your team to stay in control and try to ruin opposition attacks as fast as possible, you’ll ask your players to close down quite often (although it will tire them faster). Note: Try to be a little bit more cautious when playing away. The idea is that the further upfield your players stay, the more exposed your defence will be to counter-attacks – so make sure you’ve got pacy centre-backs when instructing your men to push up. They say the less space there is between the units, the better your team can control the game, although we’re not quite sure if this works as intended in this release.įFT has had success using Slightly Deeper, Slightly Higher and Higher. Naturally you’d want your players to be positioned higher up the pitch unless you want to play defensively and wait for counter-attacking opportunities. It’s now time to take things one step further and calibrate play using the other team instructions. Try to play with these four settings and study how they work, then stick with a variant and move on.Īfter you’ve listed the pros and cons you should have a better idea of what you want from your team. Now give it a run of games (official matches, not friendlies) and take notes.
